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Главная › IT / Программирование › UE5 Frame-Accurate Brawler Combat System
Freelance layihə · Game Design, C++ Programming, 3D Animation, Unity 3D, OpenGL, Game Development
I'm looking for an experienced Unreal Engine 5 gameplay programmer to build the core melee combat system for an original 3D action brawler, in the spirit of classic PS2-era brawlers like Urban Reign: close-range fights, strikes and grapples, reversals, and juggles. This first milestone covers two playable characters with different fighting styles, using free placeholder assets on the UE5 Manny skeleton: - Character A, all-rounder street fighter: punch strings, clinch and throws - Character B, rushdown "tricking" fighter: fast kicks, flips, cancels into evades Tech requirements - UE 5.8, C++ (Blueprints only for asset wiring) - UE5 Manny skeleton; placeholder animations from Paragon, Mixamo and Quaternius (retargeting included) - Data-driven moves (DataAssets): startup, active and recovery frames, damage, hit zone, hit type, hitstun, blockstun, hitstop, cancel windows, combo routes - Combat runs on a fixed 60 Hz frame counter, and all timing is in frames. The design must be able to move into a deterministic rollback simulation later. Features to deliver 1. Light, Heavy and Grapple butto
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